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It seems that only his visions and knowledge of spells can save the Empire from total annihilation and he's also often called "Chaosbringer", because of his "defence" of Castle Margoth, which ended up destroying not just most of the armies of the Beast Invaders, but the castle itself as well. His master dies just before the Beasts' invasion begins, so Alric has no other choice but to take his master's place as High Lord of the Council of Mages, an organization of powerful wizards who govern Noran.
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He is a young mage of the Obsidian Tower. The Empire and The Beast units level individually and The Fallen as collective by gathering experience points in their Soul Trap. Almost all units in the game can level up to level 5 except for mechanical units, phoenixes and most of the spell-caster units. By gaining a level a unit becomes stronger.
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It follows the "old-school" style of RTS gameplay that was commonplace in the 1990s in titles such as Warcraft II, StarCraft and the Age of Empires series.Ī unit can gain levels in the game through killing enemy units and so gather experience points. Different unit types are built at different structures. The player can also select units and give them orders to attack, move or build. The player has to gather resources (gold, wood, and gems) to produce units and buildings, as well as to research spells and upgrades. The gameplay appears to be very similar to Warcraft III, especially considering the factions involved: The Empire (Humans, Elves, Dwarves, etc.), the Beasts (Lizardmen and other barbaric humanoid creatures), and the Fallen (Undead and eldritch monsters).
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